//--------------------Sonic CD HUD Script---------------------//
//--------Scripted by Christian Whitehead 'The Taxman'--------//
//-------Unpacked By Rubberduckycooly's Script Unpacker-------//

// Aliases
// Not all of these are used here in the HUD script, some are just used as a way for other objects to globally transmit values
private alias Object.Value0 : Object.Timer     // Initially set via a loop in the UFO script
private alias Object.Value1 : Object.ChicaTimer     // Initially set via a loop in the UFO script
private alias Object.Value3 : Object.ChicaRandom    // Initially set via a loop in the UFO script
private alias Object.Value4 : Object.ChicaAI    // Initially set via a loop in the UFO script
private alias Object.Value5 : Object.ScareTimer    // Initially set via a loop in the UFO script

private alias Object.Value6 : Object.ChicaRise    // Initially set via a loop in the UFO script
private alias Object.Value7 : Object.MoveTime    // Initially set via a loop in the UFO script
private alias Object.Value8 : Object.RandomLocation1    // Initially set via a loop in the UFO script

private alias Object.Value9 : Object.DoorTime    // Initially set via a loop in the UFO script
private alias Object.Value10 : Object.HeadShake    // Initially set via a loop in the UFO script
private alias Object.Value11 : Object.Tweak    // Initially set via a loop in the UFO script

private alias Object.Value12 : Object.LeaveTimer    // Initially set via a loop in the UFO script

// Priority
private alias 1 : PRIORITY_ACTIVE

private alias 0 : CAM_SHOWSTAGE_0
private alias 1 : CAM_DININGHALL_1
private alias 2 : CAM_BACKSTAGE_2
private alias 3 : CAM_PIRATESCOVE_3
private alias 4 : CAM_WESTHALL_4
private alias 5 : CAM_CLOSET_5
private alias 6 : CAM_WHALLCORNER_6
private alias 7 : CAM_EASTHALL_7
private alias 8 : CAM_EHALLCORNER_8
private alias 9 : CAM_KITCHEN_9
private alias 10 : CAM_BATHROOMS_10

private alias 15 : OFFICE_ATDOOR
private alias 16 : OFFICE_JUMPSCARES

private alias object.state : Chica.State

private alias Object[2].Value2 : Object.ScrollPos


event ObjectMain
//-1 is basically the ai level 0 ig

if Object[5].Type == TypeName[Blank Object]

	switch Chica.state
	case 15
		if RightDoorClosed == 0
			Object.ScareTimer++
			Object.DoorTime = 400
			rand(temp2, 50)
			Object.DoorTime += temp2
			if Object.ScareTimer >= Object.DoorTime
				RDoorLocked = 1
				object.state++
				Object.ScareTimer = 0				
			end if
		else
			Object.LeaveTimer++
			if Object.LeaveTimer == 10
				if Object[2].Value6 == 1
					StopSfx(SfxName[Hum])
					Object[2].Value6 = 0
					PowerUsage--
				end if
				PlaySfx(SfxName[BlockR], 0)
				RWindowScare = 0
				Object.ScareTimer = 0
				object.LeaveTimer = 0
				Chica.state = 1		
			end if
		end if		
	break
	case 16	//wa
		Object.ScareTimer++
		Object.DoorTime = 310
		rand(temp2, 100)
		Object.DoorTime += temp2
		if Object.ScareTimer >= Object.DoorTime
			StopMusic()
			PlaySfx(SfxName[Jumpscare], 0)			
			object.state++
		end if
	break	
	case 17
		PlayerJumpscared = 1
		if Object.ChicaRise > -100
			Object.ChicaRise -= 16
		else
			Object.ChicaRise = -100
		end if
	break		
	default
		Object.ChicaTimer++
		Object.MoveTime = 500
		rand(temp3, 50)
		Object.MoveTime += temp3
		
		if Object.ChicaTimer >= Object.MoveTime 
			Rand(Object.ChicaRandom, 21)
			if Object.ChicaAI > Object.ChicaRandom 
				//these align with the cameras he goes to
				//state 10 is cam 10
				//15+ is at the office watch out

					if Object[6].value1 == Chica.state
						object[6].alpha = 355
					end if

					//dining
					rand(object[6].value13 , 2)
					rand(Object.RandomLocation1, 3)

					switch Chica.state
					case CAM_SHOWSTAGE_0	//showstage
						Chica.state = 1
					break
					case CAM_DININGHALL_1
						switch Object.RandomLocation1
						case 1	//hallway
							object.state = CAM_BATHROOMS_10
						break
						case 2	//bath
							PlaySfx(SfxName[Pots], 1)	
							object.state = CAM_KITCHEN_9
						break						
						default
							object.state = CAM_EASTHALL_7
						break					
						end switch
					break
					case CAM_KITCHEN_9
						StopSfx(SfxName[Pots])
						object.state = CAM_DININGHALL_1
					break
					case CAM_BATHROOMS_10
						object.state = CAM_DININGHALL_1
					break
					case CAM_EASTHALL_7
						object.state = CAM_EHALLCORNER_8
					break
					case CAM_EHALLCORNER_8

						RWindowScare = 1

						if Object[2].Value6 == 1
							StopSfx(SfxName[Hum])
							Object[2].Value6 = 0
							PowerUsage--
						end if
						object.alpha = 0
						object.state = 15

					break
					end switch	

					if Object[6].value1 == Chica.state
						object[6].alpha = 355
					end if	
					PlaySfx(SfxName[Deep Steps], 0)	

			end if
			Object.ChicaTimer = 0	
		end if
	break
	end switch
end if	
end event

event ObjectDraw

//	DrawNumbers(0, 32, 96, Object.RandomLocation1, 3, 8, 0)

//s	DrawNumbers(0, 64, 96, Chica.State, 3, 8, 0)

//	DrawNumbers(0, 96, 96, Object.DoorTime, 3, 8, 0)

	if Object.Tweak == 1
		rand(Object.HeadShake, 6)
	end if

	switch chica.state
	case 15
	case 16
		if object.alpha < 255
			object.alpha += 8
		end if		
		object.inkeffect = 2
		DrawSpriteScreenFX(12, FX_INK,Object.ScrollPos, 0)
	break
	case 17
		object.drawOrder = 5
		if Object.Tweak == 0
			temp0 = screen.xsize
			temp0 -= screen.xsize
			if Object[12].HeadShake > temp0
				Object[12].HeadShake -= 20
			else
				Object.Tweak = 1
			end if
		end if	

		temp1 = Screen.xsize
		temp1 /= 2
		temp1 -= 140
		
		temp2 = temp1
		temp2 += Object.HeadShake

		DrawSpriteScreenFX(10, FX_SCALE, temp2, Object.ChicaRise)	//body
		DrawSpriteScreenFX(11, FX_SCALE, temp2, Object.ChicaRise)	//head
	break
	end switch
	

end event


event ObjectStartup
	
	LoadSpriteSheet("FNAF/Jumpscares.gif")
	
	// Place the HUD object into reserved object slot 4 and initialise its values
	Object[12].Type = TypeName[Chica]
	
	// The object should always be run, regardless if it's within camera bounds or not
	Object[12].Priority = PRIORITY_ACTIVE
	
	// Make the HUD draw ontop of all other sprites, too
	Object[12].DrawOrder = 3

	Object[12].HeadShake = screen.xcenter

	// 0-9 - Numbers 0-9
	SpriteFrame(0, 0, 8, 13, 558, 1)
	SpriteFrame(0, 0, 8, 13, 567, 1)
	SpriteFrame(0, 0, 8, 13, 576, 1)
	SpriteFrame(0, 0, 8, 13, 585, 1)
	SpriteFrame(0, 0, 8, 13, 594, 1)
	SpriteFrame(0, 0, 8, 13, 558, 15)
	SpriteFrame(0, 0, 8, 13, 567, 15)
	SpriteFrame(0, 0, 8, 13, 576, 15)
	SpriteFrame(0, 0, 8, 13, 585, 15)
	SpriteFrame(0, 0, 8, 13, 594, 15)

	SpriteFrame(-10, 275, 296, 68, 406, 955)
	SpriteFrame(60, 80, 154, 232, 664, 703)	//11	

	//jockey 12
	SpriteFrame(402, 45, 41, 118, 939, 1)	

end event


// ========================
// Editor events
// ========================

event RSDKDraw
	DrawSprite(0)
end event


event RSDKLoad
	LoadSpriteSheet("3D_Test/Objects.gif")
	SpriteFrame(0, 0, 24, 16, 206, 58)

	SetVariableAlias(ALIAS_VAR_PROPVAL, "unused")
end event
